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Old Nov 02, 2005, 03:38 PM // 15:38   #21
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Quote:
Originally Posted by Shattered Self
That would be waaaaaay too laggy.
Thus encouraging people to upgrade.... software is always years ahead of the average computer spec.

If you have an old slow computer on 56k, then you already know that buying any game would be laggy.

I have an alienware, bring it on!

/signed.
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Old Nov 02, 2005, 05:33 PM // 17:33   #22
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/signed

Yea, that would be uber cool! Even 30 vs 30 would be great!! That's like a real war, and for the ones whose cpu can't handle, just don't participate and go find urself a better one.

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Old Nov 02, 2005, 05:41 PM // 17:41   #23
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its gotta be a b*tch for monks to get that party menu up and healing everybody :P

/signed though, cause large scale is the only scale for me
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Old Nov 02, 2005, 05:47 PM // 17:47   #24
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Quote:
Originally Posted by Snowman
Thus encouraging people to upgrade.... software is always years ahead of the average computer spec.

If you have an old slow computer on 56k, then you already know that buying any game would be laggy.

I have an alienware, bring it on!

/signed.
Then more the fool you Seriously, though, you can do the same thing yourself for half the money. Although they are cool....perhaps if i had money to burn....
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Old Nov 02, 2005, 05:57 PM // 17:57   #25
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I think this is a great idea but not for gvg because most guilds im in suck and can get barley 8 people -.-
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Old Nov 02, 2005, 06:08 PM // 18:08   #26
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My only problem with large scale battles are things like EoE bombs. In 8v8 its not really that hard to pick out an ebomb team and prepare for it. If the opposing team is 30+ players doing an ebomb, they could hide it much better and you would never see something like that coming. Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
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Old Nov 02, 2005, 06:11 PM // 18:11   #27
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I would sign this, but I think GW really isn't like WoW in that it is possible to have such huge battles. Firstly, unless it were only like 15v15 or something, there would be a lotta lag. Secondly, you then have the problem that Guild Wars PvP is supposed very much team-orientated. Put in 10s of players on each team and wa, the teamwork has kinda gone a bit, it would change to more like WoW where everyone's really running around in a very crazy form of combat, in which the principles of GW PvP such as target-calling, caster-beating, and really just the huge element of fighting as a team, would not be entirely lost but it would not be the same as with smaller teams. Teamwork simply wouldn't be as good with so many people.
However I do feel that something in the region of 8-15 players might just be acceptable. /signed to that.
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Old Nov 02, 2005, 07:29 PM // 19:29   #28
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Yea, king has a point really. Like 50 vs 50 would be to much due the lagg altho I don't really understand WoW can do and Gw can't . Maybe 15 vs 15 can do within just like a mission just for the sake of slaughtering ur m8es.

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Old Nov 02, 2005, 11:10 PM // 23:10   #29
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lol, I agree.. 50v50 would be ridiculous, but when I posted this I meant more of a squad based large-scale battle, where individual squads could aid other squads and such.. It would also be fun to have it in a story-based atmosphere, like [Europe vs. America vs. Korea], an all out brawl, like Real Battles... Just My idea, but feel free to elaborate.
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Old Nov 03, 2005, 03:23 AM // 03:23   #30
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i say bring on the 100vs 100 i would love to see this and to let heaps of people play you could have them sent back to the area where they entered when they die to either reenter in a que or leave to go do what they want. this would also be good to seen a Anet organised War say between district or regions like a tournement or europe vs america then europe vs korea and so on in a round robin till a winner emeges and that region get a faction bonus for a month or something. you could as make that you had to have a setain ratio of classes as well to let everyone have a go just not having a tanking battle between warriors
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Old Nov 03, 2005, 06:25 AM // 06:25   #31
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Quote:
Originally Posted by Hippie Crack
Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
exactly. To implement large scale battle it should also implement a squad system
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Old Nov 03, 2005, 07:40 AM // 07:40   #32
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Welll, I love the idea of large scale warfare, and you could implement large scale strategies, like cutting people off by destroying bridges or using those old charr trebucets.

Anything larger then current group sizes from 30 on up Vs each other would so make my PVP day <and I don't PVP a whole lot too> But this would be entirely too fun =)


/Signed


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Old Nov 03, 2005, 09:40 AM // 09:40   #33
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Quote:
Originally Posted by se7en18
lol, I agree.. 50v50 would be ridiculous, but when I posted this I meant more of a squad based large-scale battle, where individual squads could aid other squads and such.. It would also be fun to have it in a story-based atmosphere, like [Europe vs. America vs. Korea], an all out brawl, like Real Battles... Just My idea, but feel free to elaborate.
A great idea!

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Old Nov 04, 2005, 02:45 AM // 02:45   #34
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I was thinking, and it might be interesting to remove Player Ressurections, and let a players Ressurection be timed, to reduce lag and help monks in healing their squad. This way, a squad would require monks, but not like the whole, "Group Looking For 2 Healing Monks!" waiting for 2 hours deal.
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Old Nov 04, 2005, 05:44 AM // 05:44   #35
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Or make the main battlefield far away from the res point. When you die, you res instantly, but you have to run to the battle.

100 vs 100 would be interesting, but I think 100 vs 100 vs 100 vs 100 would be ALOT more interesting. Or make it 25 vs 25 vs 25 vs 25. It's alot funnier when you are killing 3 different enemies rather than 1. Throws a wrench into the planning......


/signed definatly!
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Old Nov 04, 2005, 09:39 AM // 09:39   #36
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lAG sMAG.... used to play Eve online..... man alive... being in a fleet of 50 + space ships of varying denominations is unbelievable...... lag is a major problem when u used to get enormous fleet battles happening... could freeze massive regions of space up.... but everyone knew about it... and actual strategies were created to deal with it... the lag was however all server side in eve and therefore everyone experianced it despite there computer.
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Old Nov 04, 2005, 09:51 AM // 09:51   #37
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Quote:
Originally Posted by Ollj
65k modem anyone?

the netcode is not made for that many
I'm betting you're probably talking about dialup and not really crappy DSL here. So hopefully I can clear up a misconception. In the US, phone lines' bandwidth that modems can use is capped at about 42.4kbaud. Companies that advertise "56k" are lying, and the ones that promise like 10x increases in speed if you use their software are lying big time.

EDIT: Sorry, to clarify my point... even if bandwidth Across the Pond and over in Korea is better for phones, games that are supposed to work on modems will have to be designed around the crappy US limit.

Last edited by jon__; Nov 04, 2005 at 10:28 AM // 10:28..
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Old Nov 04, 2005, 10:17 AM // 10:17   #38
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Quote:
Originally Posted by Hippie Crack
My only problem with large scale battles are things like EoE bombs. In 8v8 its not really that hard to pick out an ebomb team and prepare for it. If the opposing team is 30+ players doing an ebomb, they could hide it much better and you would never see something like that coming. Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
Sadly EoE bombs are pretty much the weakest link in PVP right now, the unfocused damage and the ability of a human player to just run around make a useful EoEer a lot harder to take advantage of. Having more players might make it easier and thus more important. I still think the idea is unworkable, although good, but more so because spike is already way overpowered in PvP than because EoE would become so.

Quote:
Originally Posted by unreal_uk
An extension on this could be story-driven PvE battles, that seems more doable on the surface anyway.

Imagine a 30 strong team, with Archer NPC's, defending a fortress against a Charr raiding force, with ambient war sound to heighten the sensation of being in a much larger battle, while a village burns on the horizon and the night sky is lit by roaring fire.

Man...
Now... unlike the big-team PvP idea, I really love the big-team cooperative idea. Not only would it prolly be far closer to feasible (in terms of people being able to run it at playable framerates and latencies and whatnot), but it would add something I've really been missing from Guild Wars. I expected a lightweight MMORPG that put more emphasis on teamwork and skill than on how badass your character is (meaning how long you farmed for your armor) and... well, more than 8 players on a team. Everything has been fulfilled but my vague ideas about huge ass battles. What I got from the demo was basically: big terrain! big parties! big spells! big monsters! diminutive character models! Well, 8 players is nice and it is really the max right now that does not completely break PvP in terms of skill balance.

However... a big ass battle against some super deadly army would add alot to the replayability of the PvE experience, which right now is lacking IMO. I expect it wouldn't produce as much ridicularity (frozen soil -> rend -> spike --omg lol) as a big group PvP battle. Whether a situation breaks the skill balance in PvE isn't really a question with a meaningful answer, since people will always intuitively take advantage of the AI anyway.

In fact, for this reason, I'd say to make big-team-PvE truly fun would require that the players be more varied and more coordinated (not 30W/Mo, for example), which would require the monsters to be more varied themselves (physical, ranged, elemental damage, hexes, enchantments, etc. to pressure the human players to be flexible), harder to kill, and it might not even work without monsters having better AI and more than 4 skills to choose from.

Better AI? Harder monsters with more skills that work together better? Anet can always do that stuff without breaking anything existing in the game, except maybe making the single player more challenging... maybe of course the new AI and monsters wouldn't be used except in big battles. Either way, I'll just stop here and wonder aloud, what might Anet have planned for GW2?

...Something like this, possibly? I'd bet so.

EDIT: Were it technically feasible to have a playable game experience in a 16v16/32v32 big-battle PvP scenario, the skill balance issues could probably be fixed by placing restrictions on skills that wouldn't affect their behaviour in normal-size play. For instance, putting a range on orders, combining skill ranges with a maximum number of targets, perhaps the closest 8. That would actually increase the value of formation and thus I'd think make people involve the terrain more as a factor in their strategy, as things like Aegis would have to be a bit more coordinated to be fully effective.

Especially if the big-battle maps had combinations of flat expanses, lava, ice, cliffs, and choke points (narrow connections between two areas basically) that would introduce a lot of variety into the gameplay.

Excuse my rambling... stayed up chain-smoking with nothing better to do than brainstorm GW 2. ;D

Last edited by jon__; Nov 04, 2005 at 10:24 AM // 10:24..
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Old Nov 05, 2005, 06:22 PM // 18:22   #39
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I made this thread, because although Guild Wars is great, after you beat the game and get good armor, there is pretty much nothing to do except farm and do PvP.. Well I'd like to have something else added to the list of things to do. Keep Adding you comments and ideas!
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Old Nov 05, 2005, 09:39 PM // 21:39   #40
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Its a good idea /signed
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